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Old Dec 11, 2006, 02:52 PM // 14:52   #41
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Quick Question: Can an NF Wand/Focus have the +15/-1 mod on it?
"The Mod" not the Inscription option . .

I ask because . . well there are wands/offhand items in Tyria/Cantha with the base 15/-1 mod on them, so if there is such a counterpart in Elona . . doesn't that . .
Couldn't you combine it with the +15/-1 inscription(s) for an effective 70+ points of instant energy?

Edit:
Either way, I'm now gonna work on getting myself a 15/-1 set as well . .
The +42 Energy ought to be enough to get out of any sticky situation, be it e-denial/ether usage or just plain ol' bad e-management!

Last edited by jacen110091; Dec 11, 2006 at 03:26 PM // 15:26..
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Old Dec 11, 2006, 03:05 PM // 15:05   #42
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Quote:
Originally Posted by jacen110091
Quick Question: Can an NF Wand/Focus have the +15/-1 mod on it?
"The Mod" not the Inscription option . .

I ask because . . well there are wands/offhand items in Tyria/Cantha with the base 15/-1 mod on them, so if there is such a counterpart in Elona . . doesn't that . .
Couldn't you combine it with the +15/-1 inscription(s) for an effective 60+ points of instant energy?
Well...Yes you can get Tyrian and Canthan ones but, as far as I know, the 15/-1 stat on the NF weapons is an inscription...not a mod. On the wands the mod is a Wand Wrapping, for example, "Halves Skill Recharge of Xxxx Spells (20%)"

As for my weapons of choice:

Air Magic:
Amadis' Air Staff
Moteh's Lightning Spire
(not both at the same time! I obtained the latter recently but I prefer the skin on Amadis')

Water Magic:
Shatterstone + The Windcatcher

Earth Magic:
Zarnas' Wrath + The Windcatcher

Fire Magic:
Some random Adept Fire Staff with a 15/-1 inscription I found in Elona. I very rarely go fire because it's boring and too mainstream I haven't found a green staff I like enough yet - why green and not gold? No reason really...I just like collecting Green weapons.

For farming I use:
Insightful Air Staff of Enchanting.
Energy +10
Damage 11-22 (requires 9 Air Magic)
Halves casting time of Air Magic spells (20%)
Halves skill recharge of spells (20%)
Energy +5
Enchantments last 20% longer
- This was the first ever weapon I bought in GW...I refuse to sell/destroy it. I paid 5k for it after all, before I realised you could get them from collectors for free. >.<

I usually prefer +60HP on my staves. Some people have said they don't see why and I should always go for an enchanting mod but...why? Air Attunement covers itself so there is no need. I just prefer the extra health, and +60 almost replaces the health loss from a Superior Rune.

Last edited by Cebe; Dec 11, 2006 at 03:10 PM // 15:10..
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Old Dec 11, 2006, 03:21 PM // 15:21   #43
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Quote:
Originally Posted by jacen110091
Quick Question: Can an NF Wand/Focus have the +15/-1 mod on it?
"The Mod" not the Inscription option . .

I ask because . . well there are wands/offhand items in Tyria/Cantha with the base 15/-1 mod on them, so if there is such a counterpart in Elona . . doesn't that . .
Couldn't you combine it with the +15/-1 inscription(s) for an effective 60+ points of instant energy?
Would be great, but I doubt it
To my knowledge, Elonian weapons/foci don't drop with 15/-1 except as an inscription. Tyrian and Canthan ones being un-inscribable, I don't think there would be any way to double it up. Someone prove me wrong, and I'll buy it!
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Old Dec 11, 2006, 04:01 PM // 16:01   #44
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Quote:
Originally Posted by jacen110091
Daedal Shield (from collector Lahati)
Armor 16
HP +30
Physical dmg -5 (20%)
Inscription, "Sleep Now In The Fire"
Armor +10 vs Fire
How do you have both the -5 (20%) and +10 vs fire?
They're both inscriptions...
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Old Dec 11, 2006, 04:34 PM // 16:34   #45
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Originally Posted by - Tain -
How do you have both the -5 (20%) and +10 vs fire?
They're both inscriptions...
Right you are . .
I should have paid attention to that!

I need to tell my NF Guildie that he's not charging me 5k for this then!!!

Although, I may still just get the shield . .
I mean inscriptions are replace'able, right? So I'll just take out the -5(20%) one and put in the +10 Vs Fire one!
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Old Dec 11, 2006, 04:49 PM // 16:49   #46
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I don't know if the inscriptions on NF collector shields are listed as inscriptions or just shown as mods, I've never checked. If it says 'Inscription: Luck of the Draw' it should be replaceable. Otherwise, out of luck.

EDIT: Just checked, and it looks like collector's shields are not inscribable. However, weaponsmiths will do it Some NF weaponsmiths craft items with built-in mods, and others craft them with empty inscription slots. What you want is a shield from Tehshan (Barbarous Shore), Sende (Turai's Procession), or Ramdah (Vehtendi Valley). The materials needed are 5k, 40 iron, 6 wood. Or, go for the Forgotten Shield with the same stats (req. 9 motivation, +10 vs fire, +30 hp).

RE-EDIT: More searching, and I found a collector that also offers the shield you want with a blank inscription slot. Kaya (Vehtendi Valley) offers a Daedal shield (req. 9 motivation, blank inscription, unmodded) for 5 heket tongues.

Last edited by - Tain -; Dec 11, 2006 at 05:14 PM // 17:14..
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Old Dec 11, 2006, 09:40 PM // 21:40   #47
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Wow dude, thanx!

But now I gotta go about saving up for a +30 Mod for a shield . .
Which is gonna cost me pretty much the same as what a Forgotten Shield will cost . .
*sigh*

Oh well, I suppose I'll be happily farming the desert for the next week or two . .


But really, thanx again mate! I appreciate it!
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Old Dec 12, 2006, 03:21 AM // 03:21   #48
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i like how ensign lists like every possible weapon combination
i've wondered for some time now, why alot of the high lvl GvG players still have +5e swords instead of spears? how much dmg would u do with a max spear and no mastery anyhoo? 1-2? i suppose its not worth it anyway lol, so it doesnt matter what weapon.
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Old Dec 12, 2006, 05:15 AM // 05:15   #49
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Because we already have really pimpy swords on our characters and don't want to give them up for bonuses that don't matter.

Seriously though, I usually run with a spear on my PvP guy. It's not to attack, but to keep me from running towards my target if I do attack them while on that set. It's pretty much irrelevant though, I always swap to a wand or staff when I want to attack anyway.

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Old Dec 12, 2006, 06:34 AM // 06:34   #50
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Quote:
Originally Posted by Ensign
Because we already have really pimpy swords on our characters and don't want to give them up for bonuses that don't matter.
I have my fiery dragon sword, icy blade axe, and fellblade, I think I just need an inscribable sephis, and an elemental sword, and I'm set.

Also, another setup worth keeping in your inventory (for pvp) is an offhand with +10 armor while hexed/health +60 while hexed setup. Babauo's shell would work nicely as well, if you want less armor and energy (it would also be slightly more useful in different circumstances, such as if you get wither and malaise on you and you're not running prodigy).

At the very least, it would help vs necro raiders.
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Old Dec 15, 2006, 12:23 AM // 00:23   #51
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Well - It seems I am one of the few who use just ele weapons. >.<

I play PvE... Not needed much more than these, but will think about other weapon types too now.

For energy conservation (interrupts with Mantra of Resolve on for example)

Enchants 20% longer does mean less rebuffing, usually if the battle is over 3 mins. (Not often)

For when I want that bit of energy whilst faster recharge:

Don't need the extra energy all that much, but good to swap from the third set if I need to)

For when I want to fire skills out ASAP.
(Most of the time)

Much quickness of casting.

I have Galigords Stone staff for earth. Especially handy with the E+5 and 20% enchants for continual Obsidian Flesh.
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Old Dec 15, 2006, 01:07 AM // 01:07   #52
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Ensign, why do you use a staff for Ether Prodigy? Wouldn't it be better to have a 15^50 wand with a shield? Or, barring that, use a +30hp/20 HSR focus with a +5 energy and enchanting weapon?
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Old Dec 15, 2006, 05:27 AM // 05:27   #53
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my favourites are the 20/20 wand and offhand from the 15k armour places in luxonstan and kurzickstan, and the 15/1 offhand and wand from maatu keep.

ive had a staff :O drop with 13e/1 bonus on it in nightfall.

15^50 is nice if you expect to wand alot, on air magic you will probably rarely wand, so 20/20 better
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Old Dec 15, 2006, 05:55 AM // 05:55   #54
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I actually wand things a lot, even when playing air magic, and the 15^50 mod is noticable enough that I really like it. Thanks Ensign!

Also, as he already noted, when casting things he (and anyone that runs air) is trying to time it. Thus, fast casting is bad.
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Old Dec 15, 2006, 07:37 AM // 07:37   #55
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Quote:
Originally Posted by jesh
Ensign, why do you use a staff for Ether Prodigy? Wouldn't it be better to have a 15^50 wand with a shield? Or, barring that, use a +30hp/20 HSR focus with a +5 energy and enchanting weapon?
The main 3 sets I use when playing with Ether Prodigy are:
30HP/20% enchanting 15>50 Healing Staff
+5/20% enchanting staff + +15/-1 / 30 HP focus
15/-5 10/20% recharge Wand + Shield

The reason I 'like' a staff is because I want an enchanting part, and because I want the ability to wand people. I wand quite a bit and think I should do it even more than I do. To take a weapon + offhand combination, you have to give up either the enchanting part, or the ability to wand. While I certainly like the additional defense from weapon/offhand combinations, I simply like wanding too much to give it up for a bit more armor.

I use that 3 pip set because it's nearly as deep as a full one, but you keep a pip and get the enchanting part. I end up riding my Prodigy pretty low at the stand, and end up swapping into this set freqently. So being able to put Prodigy back up on this set at full strength after casting a spell or two is pretty huge.

The shield set, I want the negative to let me ride the Prodigy up quite a bit more between fights without punching myself as hard, and being able to swap away damage is awesome. I've gone back and forth between a -5 energy spear of enchanting and a wand here, having to choose between wanding and enchanting...and wanding won out. But this one I've had go either way.

Current energy manipulation is pretty huge. I really don't care how much energy I have on my staff, because with Prodigy I'm going to ride it down to 0 anyway. It's just going to change the ratio of how much damage I hide compared to how deep my 3 pip set is, and that's not a deciding factor on what to use.

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Old Dec 15, 2006, 09:22 AM // 09:22   #56
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Quote:
Originally Posted by Thom Bangalter
I actually wand things a lot, even when playing air magic, and the 15^50 mod is noticable enough that I really like it. Thanks Ensign!
Can someone explain how the 15^50 works exactly?
I mean, does you base 11-22 roll get increased by 15% or is it an extra 15% after the roll with armor/weapon/terrain etc bonus' in play?

Like, is it -

11 - 22 becoming ->
( 15/100 * 11 ) - (15/100 *22 )
12.65 - 25.3

= 13-25 (base)

or is it something else?

Because if it is indeed ^that^ then I really don't see the point of it...
I mean I've never bothered to customize any max wand/staff for the +20% dmg bonus even! (13-26)

However . . together, if my understanding is correct (which I kinda doubt), you're getting . . 15-30 (^ 50) . . which I suppose is a noticable difference specially if used with a "Conjure Element"

So . . Well I'm confused.
Am I even remotely accurate about my understanding of this?


____________


If I am right about this however, I am gonna look into this combo . . I mean a staff strikes every 1.75 secs and at 16 (ele) I'm doing as much as 37-52 dmg, aye?

And thats without looking into the extra dmg bonus' you can get like Burning (Mark of Rodgort) & Knockdown (Thunderclap) etc . .

____________

However, i am still fairly confident that I'm going about this wrong, so . .

Last edited by jacen110091; Dec 15, 2006 at 09:34 AM // 09:34..
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Old Dec 15, 2006, 11:22 AM // 11:22   #57
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Mark of Rodgort and Thunderclap=fail.

Ensign will be able to go over the actual mechanics on it (he wrote a friggin essay on it: http://www.guildwarsguru.com/content...nics-id674.php)

You can get surprisingly large hits from time to time--I was testing something else earlier and in the process hit for 46 damage on the 60 AL dummy. 15^50 customized staff. As Ensign noted, the payoff is superior to any other mod you could slap on that staff slot, unless you really care about 5 conditional energy or some fast casting.
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Old Dec 15, 2006, 12:18 PM // 12:18   #58
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Quote:
Originally Posted by jacen110091
Can someone explain how the 15^50 works exactly?
I mean, does you base 11-22 roll get increased by 15% or is it an extra 15% after the roll with armor/weapon/terrain etc bonus' in play?
All the multiplicitive effects take place before the game rounds.


Quote:
Originally Posted by jacen110091
Because if it is indeed ^that^ then I really don't see the point of it...
I mean I've never bothered to customize any max wand/staff for the +20% dmg bonus even! (13-26)
Why do you have a wand equipped? I equip a wand because I want to wand people with it. The reason I want to wand people with it is to deal damage. As all the other mods I can put in that slot are incredibly uninspiring, I don't see a reason not to take extra damage.

If I didn't want to wand people, I would rather take a sword, axe, or spear, as I prefer that selection of mods to what a wand offers. The only thing particularly appealing about a wand, besides the damage, is the 20% recharge. Some characters can benefit from that greatly, but mine rarely do. If I never wanted to wand anything, I would very likely be equipping a 10% recharge weapon with a health, defense, or enchanting part alongside a focus. But as I said, I like wanding people, and hitting them even harder is the most valuable thing to put in that slot to me.

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Old Dec 15, 2006, 12:26 PM // 12:26   #59
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Quote:
Originally Posted by Thom Bangalter
Thunderclap=fail.
Not entirely sure what you mean by this. I assume you don't like it. Not sure why.

I mean, I know you can lose insane amounts of energy if used unwisely but I reckon it could be a good elite if managed well. I took it down into the Underworld (by accident I might add) and when our group aggrod a group of Aatxes I cast it on one of them and kept all three of them down for the duration of the fight. I still had over half my energy at the end.

I'm not sayin it's the best elite but I'd like to play with it a bit more...see if I can make it work in PvE.

Edit: Fixed for spelling

Last edited by Cebe; Dec 18, 2006 at 09:11 AM // 09:11..
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Old Dec 15, 2006, 03:42 PM // 15:42   #60
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Quote:
Originally Posted by Thom Bangalter
Ensign will be able to go over the actual mechanics on it (he wrote a friggin essay on it: http://www.guildwarsguru.com/content...nics-id674.php)
Good Lord thats a well worked out piece of in-game information!
Excellent job Ensign!

And thanx for linking me to it mate, it helps!

Quote:
Originally Posted by Thom Bangalter
Mark of Rodgort and Thunderclap=fail.
hehehe
You disliking MoR? Wow!
How very surprising!

But really, a fire/lightening dmg weapon with the 15^50 and 20% via customization . . And Conjure Flame/Conjure Lightening . . AND MoR/Thunderclap!!

I think that has potential!
The e-loss of Thunderclap can be managed by going E/Me and even otherwise, with the damage you're dealing here, you really won't have to rely on your spells as much...

Quote:
Originally Posted by Ensign
Why do you have a wand equipped?
That has such a philosophical/existentialist sound to it, doesn't it?
Why do you have a wand? Remember, you cannot weild a wand . . There is no wand . .

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